This to replace the downscaled version of these textures that you see in game. Furthermore, ALOT restores a large number of unused, high resolution textures from the vanilla game, that were hidden away in the game files.Every single texture in ALOT was carefully handpicked with that in mind, from the work of many contributing mod authors. Respect of vanilla (ie unmodded) style is paramount. Despite the large number of textures in ALOT, quality primes over quantity.Pretty much everything that is visually distracting due to low resolution has been overhauled. ALOT provides high resolution textures for squad mates, environments, weapons, armours, enemies, allies. With over 20,000 high resolution textures and 40GB across all 3 games, it is also the largest modding project of its kind for any game. ALOT is a project to provide a much needed visual upgrade to the entire Mass Effect trilogy.The result is a game that is much more pleasing to look at while maintaining the vanilla feel, and thus more enjoyable to play. ALOT for ME1 in particular contains over 1200 textures, and is meant as a complementary addon to MEUITM, but can also be used as a standalone mod. Thank you also to KFreon for ImageEngine.Ī Lot Of Textures (ALOT) has been endorsed by Bioware as one of the main inspirations and benchmarks behind Mass Effect Legendary Edition.ĪLOT is a visual upgrade of the Mass Effect trilogy ( ME1, ME2, ME3). Mgamerz and aquadran developed and provided vital support for two essential tools used by ALOT, namely MassEffectModder and the ALOT Installer. AlvaroMe is the honorary fourth member, but he has left the modding scene for now. The ALOT team currently consists of three people: myself, aquadran and Mgamerz. Special thanks to CDAMJC for sharing his draft of a ME2 MEUITM with the ALOT project. Many artists contributed to ALOT, namely AlvaroMe, CDAMJC, ClearanceClarence, CreeperLava, Darziak, isoku, jaws52590, JeanLuc761, JimbobJeffers, MaryseDynasty, mylastsong18, sulezraz, ThinkBlueN7. A complete list of the textures in ALOT and their respective authors is available here. Instructions can be found below.ĬREDIT : ALOT is a project that was initiated by myself, CreeperLava, but couldn't have come so far without the contributions of many artists, developpers and the input of countless users. - Various others, I honestly can't remember them allĪLOT does not include MEUITM, but both can be installed together through ALOT's Installer.The remaining flicker is also present in vanilla and would most likely require mesh editing to be fixed. - Fixed minor seam on sand texture on Virmire.- Fixed vanilla bug: Earth is flipped on Luna.- Downscaled (I know) some textures to reduce RAM usage.- Improved weapon textures based on new AI models.- Much better cluster textures by Mellin and CreeperLava.- Reworked all 4K ME1 armors with updated AI models.- High resolution textures for facial hair (beards, eyebrows) by JimbobJeffers.- 200 environment textures (rocks, grass, wood, snow, sand.) were upscaled 4x by JimbobJeffers and CreeperLava.Don't let the file size scare you, any computer will be able to run it just fine, it's not costly in terms of performance. 14,000 textures in total across all 3 games of the trilogy. This improves the game's pre-rendered lights and shadows (lamps, shadows under objects.). Completely new, massive overhaul of the game's static lighting textures.Removed 4 addons that were rendered obsolete by the new hair and scalp textures.Only the 1080p version is there, the 4K version would have to be installed manually. The Mako uses 2 overlapped normal maps, one of them used the wrong UV, causing weird bumps where there shouldn't be. Fixed vanilla bug on the Mako's normal map.It will however reduce the crash problems due to the 3.5GB memory limitation. This won't reduce quality, since the engine is by design only able to load up to 2K normal maps for 4K diffuse maps. Improved all textures of the Normandy's outside.This includes objects like conduits on the Normandy, the pilot seat and many miscellaneous items Improved ~50 normal maps for better detail and less artefacting due to compression of the textures.I've only scratched the surface of what's possible, more is coming. New AI models have enabled large improvements over many old textures.Major improvement of facial hair (eyebrows, eyelashes, beards) by JimbobJeffers.Powered by AI, but manually tweaked to remove any seams and get the best possible quality New textures for ALL faces, scalp and hair textures.
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